Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Weapon Manufacturers

Source Starfinder Armory pg. 55
In the Pact Worlds, manufacturing weapons is a lucrative business with guaranteed customers, ranging from law enforcement and private security operations to explorers, mercenaries, and less savory outfits. Although many corporations produce a variety of weapons, some are known for product lines featuring particular modifications.

Many of these modifications can’t be used on weapons that operate without internal mechanisms the manufacturer’s alteration can govern. Such weapons include analog melee weapons, bows, thrown weapons, and grenades.

Off the shelf, no weapon can have more than one manufacturer’s modification. However, plenty of weapon dealers offer customization, allowing you to combine mods that other manufacturers may be known for. You can mix modifications yourself by crafting the item you want. If you combine mods in any way, the final price of the finished item is equal to the normal price plus the cost of the modifications plus another 10%. In any case, a specific manufacturer’s rules supersede these generalities. If a question arises, the GM is the arbiter of whether a modification can be applied to a weapon or if certain modifications can’t be combined.


VitariTech Industries

Source Starfinder Armory pg. 57
An Akiton-based corporation, VitariTech hasn’t disclosed all the components used to make its weapons, causing some principled buyers to choose other makers. Those who are more interested in taking down their foes than possible ethical implications find the weapons to be attractive, since they can inflict lasting inherent harm to their targets. All VitariTech weapons have a special disruption critical hit effect that disrupts magical healing. If the weapon already has a critical hit effect, you choose whether to apply the weapon’s normal critical hit effect or the disruption effect each time. A creature subjected to this effect must succeed at a Fortitude saving throw or magic that restores Hit Points is only half as effective for the creature until it finishes an uninterrupted 8-hour rest, or is administered first aid with a successful Medicine check. A VitariTech weapon is a hybrid item and costs 30% more than normal.